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Development of eLearning materials
- EXPERIENCE
- METHODOLOGY
- TECHNIQUE
- UNIFIED MODEL
- DESIGN
Our over 16 years of experience in the development of eLearning learning materials has allowed us to consolidate a successful educational, technical and methodological solution based on:
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Pre-designed products and models, educationally and technically designed to meet the most common training needs.
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A preview of the final design, as well as the interactive and multimedia resources to be used.
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A standard and unified production model that is optimised, efficient and verified, and offers no surprises.
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Resource optimisation. Tighter costs and development times.
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Developed with the latest technologies and optimised for use on multiple platforms and devices.
The creative process of eLearning materials.
The creative process of eLearning materials
Methodology
Our multidisciplinary work team develops content of high pedagogical and visual value, collaborating in each of the 6 phases into which our work methodology is divided, according to the needs of each project/client.
- Instructional design
- Drafting or capture
- Pedagogical adaptation
- Graphic design
- Technological production
Multi-platform implementation
Technology
We use the latest technologies for the development of eLearning materials, subordinating them to the training process and the defined objectives, enhancing their ease of use and minimising technical incidents.
We use these technologies natively, without authoring tools, and we always deliver the source code of the final product for its maintenance.
Open technologies
- HTML/HTML5
- Javascript
- CSS3
- SCORM 1.2, SCORM 2004 y xAPI
Utilities
Our multi-language technological engine incorporates different tools and utilities, among others:
- Browsing utilities. Context information, forward position, graphic itinerary...
- Study tools. Post-it notes, underlining, bookmarks, printable version...
- Complementary resources. Help, search engine, glossary (automatic references), annexes, synchronised subtitles...
We make materials according to your needs, combining:
Interactive experiences
- Factory: Highly interactive content with multiple educational resources.
- Skins: Personalise the experience (social network, graphic itinerary, gamification...).
- Learning TRIP: A journey towards learning, through engagement and gamification.
- PROCESS training: Acquisition of competence in carrying out processes with software applications, equipment or people.
- Quizzes and microgames: Interactive games focused on casual learning.Video learning
- Storytelling: The importance of knowing how to tell a story (web series, interviews, etc.).
- Interactive video: Interactivity on the most complete audiovisual resource.
Moodle solutions
- Virtual Teacher AUTHOR: Autonomy for the development of eLearning materials.
- Dueling: Retos de conocimientos entre los participantes.
- Ranking: Mecanismo primordial para la gamificación.
Associated services
Associated services
General materials
We produce 3 types: Conceptual. Referred to the what. They focus on theoretical concepts. | Procedural. Oriented to know how to do and know how to do. They focus on action: technical and strategic skills. | Attitudinal. Materials that respond to the what for. They focus on affective and rational dispositions: values, norms, criteria and skills that are translated into behaviour.
Factory
A model of production of didactic materials without surprises. It adapts to the training needs and expectations of organisations.
Training Software
Acquisition of skills in the use of software applications, through simulation and the Know, Understand and Apply methodology.
Training Test
Interactive tests of multiple types for training and/or certification.
Quiz
Interactive games of questions, focused on casual learning, as reinforcement, or to carry out evaluations in a more dynamic and entertaining way.
SCORM. Video&PDF
eLearning materials that combine all the accessibility of PDF formats or the power of the video format with: viewing control, monitoring and SCORM evaluation.
Audiovisual and interactive material
We generate audiovisual and interactive didactic materials tailored to the needs of your organisation: video motions (motions graphics, visual thinking,...), interactive videos, Gamification, assessment/self-assessment solutions and communication/dissemination pieces.